local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133104830
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 830001
L2_1.gadget_id = 70710102
L3_1 = {}
L3_1.x = 937.3
L3_1.y = 213.527
L3_1.z = 335.267
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.334
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 830002
L3_1.gadget_id = 70710102
L4_1 = {}
L4_1.x = 936.693
L4_1.y = 213.527
L4_1.z = 335.251
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 159.541
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 830003
L4_1.gadget_id = 70710102
L5_1 = {}
L5_1.x = 936.696
L5_1.y = 213.527
L5_1.z = 334.51
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 209.655
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 830004
L5_1.gadget_id = 70710102
L6_1 = {}
L6_1.x = 936.693
L6_1.y = 213.527
L6_1.z = 335.251
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 159.541
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 19
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 830005
L6_1.gadget_id = 70710102
L7_1 = {}
L7_1.x = 937.291
L7_1.y = 213.527
L7_1.z = 335.246
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 209.655
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 19
L6_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 830010
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 30
L3_1 = {}
L3_1.x = 936.375
L3_1.y = 212.78
L3_1.z = 333.592
L2_1.pos = L3_1
L2_1.area_id = 5
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1830010
L2_1.name = "ENTER_REGION_830010"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_830010"
L2_1.action = ""
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 830010
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_830010"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 830004
L6_1 = 830005
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 830001
L7_1 = 830002
L8_1 = 830003
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 830010 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_830010 = L1_1
